﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

namespace Forbidden_Island
{
    public partial class ObjectOfGame : Forbidden_Island.BaseHelpMenu
    {
        public ObjectOfGame()
        {
            InitializeComponent();
        }

        private void ObjectOfGame_Load(object sender, EventArgs e)
        {
            

            setLabelText("Your team of adventurers must work together to keep the Forbidden Island from sinking, in order to buy enough time " +
                "to capture its four treasures.  \n\nOnce you've captured them, you must make it to Freedom's Landing and escape by helicopter to win.  If, " +
                "however, the island sinks before you can complete your tasks, the mission ends in defeat!\n\n" + "There are always four players in this release of the game.  " +
                "Since this is a cooperative game, you can play all four yourself, play with one other person and take turns, or play with three others!\n\n" +
                "Have fun!");
            setTitle("Object of Game");
        }

        private void btnNext_Click(object sender, EventArgs e)
        {
            OrderOfPlay oop = new OrderOfPlay();
            this.Close();
            oop.StartPosition = FormStartPosition.Manual;
            oop.Location = new Point(213, 213);
            oop.Activate();
            oop.Visible = true;
        }
    }
}
